Cassino Musica

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Background information
Birth nameMichael Volpe
Also known asClammy Clams
BornMay 12, 1987 (age 33)
Nutley, New Jersey, U.S.
Genres
Occupation(s)
Years active2008–present
Labels
Associated acts
  • Fish Narc
Websiteclammyclams.com

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Michael Volpe (born May 12, 1987), known professionally as Clams Casino, is an American record producer and songwriter from Nutley, New Jersey.[1][2] Volpe is currently signed to Columbia Records and Sony Music. He has produced tracks for artists such as ASAP Rocky,[3]Lil B,[4]Vince Staples,[5]Joji,[6] and Mac Miller[7] and has also remixed works by Big K.R.I.T.,[8]Washed Out,[9] and Lana Del Rey.[10]

Career[edit]

A resident of Hasbrouck Heights, New Jersey, Volpe got his start in music tinkering with keyboards while he was a student at Nutley High School.[11]

Volpe's official debut EP Rainforest was released through Tri Angle Records in 2011.[12] His Instrumentals mixtape was released on March 7, 2011,[13] followed by the release of Instrumentals 2 on June 5, 2012[14] and Instrumentals 3 in 2013.[15] The mixtapes were distributed for free through his website.

Volpe contributed a score for Locomotor, a work choreographed by his cousin Stephen Petronio released in 2014.[16] He released his debut studio album 32 Levels through Columbia Records in 2016. He followed it up with his Instrumentals 4 mixtape, released in 2017.

In April 2020, Clams Casino cleared the Imogen Heap sample for his instrumental 'I'm God', which first appeared on Lil B's 2009 album 6 Kiss.[17][18] The song remains his most popular song with nearly 25 million views on YouTube.

Musical style[edit]

Volpe's music has been described as '[bringing] together conventional hip-hop drums, a sensitive ear for off-to-the-side melodies, and an overdose of oddly moving atmosphere.'[19]

Discography[edit]

Studio albums[edit]

List of studio albums, with selected details
TitleAlbum details
32 Levels
  • Released: July 15, 2016
  • Label: Columbia, Sony Music
  • Format: CD, LP, digital download
Moon Trip Radio
  • Released: November 7, 2019[20]
  • Label: Columbia, Sony
  • Format: CD, LP, digital download, streaming

Mixtapes[edit]

List of mixtapes, with selected details
TitleAlbum details
Instrumentals
  • Released: March 7, 2011
  • Label: Self-released
  • Format: digital download
Instrumentals 2
  • Released: June 5, 2012
  • Label: Self-released
  • Format: digital download
Instrumentals 3
  • Released: December 18, 2013
  • Label: Self-released
  • Format: digital download
Instrumentals 4
  • Released: June 26, 2017
  • Label: Self-released
  • Format: digital download

Extended plays[edit]

List of extended plays, with selected details
TitleAlbum details
Rainforest
  • Released: June 27, 2011
  • Label: Tri Angle Records
  • Format: digital download, vinyl, CD

Singles[edit]

As lead artist[edit]

List of singles as lead artist, with showing year released and album name
TitleYearAlbum
'Wizard'2011non-album singles
'Worth It'
(with Danny Brown)
2015
'Blast'201632 Levels
'Witness'
(featuring Lil B)
'All Nite'
(featuring Vince Staples)
'A Breath Away'
(featuring Kelela)
'Be Somebody'
(featuring ASAP Rocky and Lil B)
'Be Somebody (Remix)'
(featuring ASAP Rocky, AJ Tracey and Lil B)
non-album singles
'Live My Life'
(featuring Lil B)
'Time'Savefabric
'Kali Yuga'
(with Ghostemane)
2017non-album singles
'Summer Bummer (Clams Casino Remix)'
(with Lana Del Rey featuring ASAP Rocky and Playboi Carti)
'Vampire Knight'
(with Chxpo)
2018

As featured artist[edit]

List of singles as featured artist, with showing year released and album name
TitleYearAlbum
'4 Gold Chains'
(Lil Peep featuring Clams Casino)
2018non-album singles
'Can't Get Over You'
(Joji featuring Clams Casino)
2018Ballads 1
'NITROUS'
(Joji featuring Clams Casino)
2020Nectar

Compilations[edit]

List of compilations, with selected details
TitleAlbum details
Instrumental Relics
  • Released: April 24, 2020
  • Label: Self-released
  • Format: digital download

References[edit]

  1. ^Kuperinsky, Amy (January 8, 2012). 'Making a scene: A new generation of New Jersey hip-hop asserts itself'. New Jersey On-Line.
  2. ^Dombalon, Ryan (March 31, 2011). 'Rising: Clams Casino'. Pitchfork Media.
  3. ^Lester, Paul (November 17, 2011). 'New band of the day – No 1,151: Clams Casino'. The Guardian.
  4. ^Montes, Patrick (May 16, 2013). 'Producer Clams Casino on His 'Weird' Relationship with Our 4Knots After Party Headliner Lil B'. Village Voice. Archived from the original on 2014-02-02. Retrieved 2014-01-23.
  5. ^'Vince Staples Hops on Clams Casino's 'All Nite''. Highsnobiety. 2016-06-10. Retrieved 2017-01-08.
  6. ^'Joji teams with Clams Casino for new single 'CAN'T GET OVER YOU''. The FADER. Retrieved 2018-10-22.
  7. ^Roos, Brandon E. (November 27, 2011). 'Clams Casino Talks Making Strong Connections With Mac Miller And A$AP Rocky'. HipHopDX. Archived from the original on October 31, 2014. Retrieved February 13, 2014.
  8. ^Martin, Andrew (December 20, 2011). 'Listen: Big K.R.I.T. 'Moon & Stars (Clams Casino Remix)''. Complex.
  9. ^Thiessen, Brock (November 9, 2011). 'Washed Out – 'Amor Fati' (Clams Casino remix)'. Exclaim!. Archived from the original on 2014-12-13. Retrieved 2014-02-13.
  10. ^Adams, Gregory (January 17, 2012). 'Lana Del Rey – 'Born to Die' (Clams Casino remix)'. Exclaim!. Archived from the original on 2014-12-13. Retrieved 2014-02-13.
  11. ^Olivier, Bobby. 'How this Nutley artist became New Jersey's latest music pioneer', NJ Advance Media for NJ.com, December 21, 2016. 'The EDM bleed has paid dividends for Mike Volpe, a Nutley native better known as Clams Casino, who has become one of the most sought-after digital designers in hip-hop's experimental universe.... 'It's great, how easy it is to get stuff out, and make music at home and all the sudden people everywhere can hear it,' he says, from his home in Hasbrouck Heights.... The Nutley High School grad first began to tinker with beats as a teen, fooling around with basic keyboards and synthesizers, much simpler ones than the machines now scattered around his basement home studio.'
  12. ^Sharp, Elliott (July 5, 2011). 'Guide To New Music, 7/5/11: New Releases by Clams Casino, Exhumed, Memory Tapes, and Pursuit Grooves'. Philadelphia Weekly. Archived from the original on 2014-02-22. Retrieved 2014-02-13.
  13. ^Reynaldo, Shawn (January 2, 2012). 'Clams Casino Offers 'Instrumentals' for Free'. XLR8R. Archived from the original on 2014-02-22. Retrieved 2014-02-13.
  14. ^Shaw, Steve (June 12, 2012). 'Clams Casino: Instrumentals 2'. Fact.
  15. ^Fitzmaurice, Larry (January 8, 2014). 'Clams Casino: Instrumental Tape 3'. Pitchfork Media.
  16. ^Seibert, Brian (April 4, 2014). 'Come Here, Look Back, Move Forward – Stephen Petronio Company Marks Its 30th Anniversary'. The New York Times.
  17. ^'10 songs you need in your life this week'. The FADER. Retrieved 2020-05-02.
  18. ^Chris. 'Clams Casino's legendary, Imogen Heap-sampling 'I'm God' finally gets an official release'. GORILLA VS. BEAR. Retrieved 2020-05-02.
  19. ^'Clams Casino: Instrumental Mixtape'. Pitchfork. Retrieved 2016-01-11.
  20. ^Yoo, Noah (October 29, 2019). 'Clams Casino Announces New Album Moon Trip Radio, Shares New Song 'Rune': Listen'. Pitchfork. Retrieved October 30, 2019.

External links[edit]

  • clammyclams on SoundCloud
  • ClamsCasinoMusic's channel on YouTube
  • Clams Casino discography at Discogs
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Clams_Casino_(musician)&oldid=1003539307'
Cassino is an exciting game with the major goal to capture specific point scoring cards throughout a number of hands. Although classically called Cassino (spelled with a double s) the name of this game is often shortened to just Casino (singular s). The standard game is usually played by two players, although there are variations for differing numbers of players (see the variations section, below).
Cassino is played using the standard 52 card deck. Although there is no real concept of card ranking in this game, most of the cards are considered to have a value for building purposes (see below). Aces count 1 point and the numbered cards 2 through 10 count their face value. Kings, Queens and Jacks can only be captured with like ranked cards so do not have equivalent numerical values (as detailed below). Cassino

Musicalcentro Cassino Fr

Initial Layout
The initial layout for a game of Cassino might look like the following. At the completion of the initial deal, each player would have four face down cards and there would be four face up cards in the center of the table.
Selection of the dealer for the game of Cassino is usually done by drawing for high card from a shuffled deck. Once this first dealer is determined he shuffles and his opponent cuts the deck. The dealer then deals two face down cards to his opponent, two face up cards to the center of the table and then two face down cards to himself. He then repeats, again dealing two cards to his opponent, two to the center (face up) and then two more to himself. After this deal, each player should have a total of four cards with four face up cards in the center. After the play of each four card deal, the dealer will then deal four more face down cards to his opponent and himself in batches of two. He does not deal any further cards to the center of the table for the remainder of this hand, but leaves any cards that already remain there.
The dealers opponent is the first to play after each of these four card deals. When the deck is exhausted (has entirely been dealt out in these four card deals) the hand is over and scoring ensues. If the game is not yet won, the deal passes to the dealers opponent who deals the next hand. The deal of each hand will continue to alternate between the two players until the game ends in a victory for one of the players. When a game is actually won, the player winning the game begins the deal for the next game.Casino music list
On a players turn, he may make any one of the following plays:
  1. Trailing: A player may play any one of the cards in his hand face-up to the center of the table. This is generally done when the player has no other possible plays.

  2. Taking Example
    A player holding an eight in their hand could play it and take in the eight from the table, the five and three (summing to eight) and their own originally played eight, for a grand total of four cards taken in for the play.
  3. Taking: If a player has a card of equal rank to any other cards in the play area at the center of the table, he may play this card and take any other cards of the same rank. He may also take two or more other cards that might add together to equal the card rank. For example, if a player played a 5 to the table, he could take any other loose fives on the table. If there was a three and a two on the table he could take that combination of cards as well. Since Kings, Queens and Jacks do not have an equivalent numerical ranking in this game, they can only be taken with another of the same rank (i.e. a Jack could take another Jack). These face cards can only be taken in groups of one or three such matching cards shown on the table. Therefore, a player can take one matching card or three matching cards on the center of the table. For instance, if there were two Jacks in the center, and the player played a Jack from their hand, he could only take one of the two Jacks. A player should place all cards he takes during his turns in a distinct, face down pile in front of him for later determination in scoring the hand.

  4. Building Example
    A player holding a nine and a three in their hand could first play the three, using it to build nine combined with a five and ace already on the table. He could also add a nine that was already on the table, creating the situation shown, declaring 'Building Nines'. On his next turn, he could play the nine in his hand and take the four cards from the build on the table along with his played nine.
  5. Build: A player may add a card from his hand to one or more cards already on the table and build a higher rank. Thus, the player could take a five from his hand and play it on a four that was already on the table and build nine. When doing this, the player must declare the value he is building and must contain within his hand a card of the rank that he is building. The player would place all the cards used in the build in a pile. In addition to this build, the player may add any other loose cards that can also be added together to make this total. He can also add to the build any specific cards of this rank (thus, in the prior example the player could add a loose 9 on the table). This is called augmenting the build (see below). A player creating a build must beware, however, as their opponent could take this build on their turn if they hold a card of the built rank in their hand.

  6. Augmenting a Build: A player could add a single card from his hand, either alone or in combination with one or more loose cards on the table which add to the same current total of a current build already on the table. Thus, if a build of 10 was on the table, the player could combine a six from his hand with a four from the table and add it to the build, augmenting it. He could also add a single 10 from his hand directly to the build. Once a build has been augmented in any way, the build cannot be increased.

  7. Build Increase: A player may increase a build that is already on the table. This could be a build of his own or of his opponent. He can directly increase the build with his played card or can add it to one or more other cards (which are not part of another build) from the table to increase the build. A build may never be increased if it contains a specific, singular card of the previously built total. Again, this build can be taken by the opponent if he has a card of the newly built rank in his hand.
Once a player makes one of these plays, his turn immediately ends and the turn passes to his opponent. In this way, the turn alternates between the two players until they have each had four turns. At this time, the dealer deals each player four more cards from the stock as described above. When the dealer deals the sixth and last deal of four card hands, he should announce 'Last'. This may have significance as the last player to be able to take any cards from the center takes any remaining cards in the center of the table when the last card of the hand is played. When the last card has been played, the hand ends and each player scores based on the following criteria, based on the cards they were able to capture during the play of the hand:
HoldingScore
Player having taken the most cards3
Player having taken the most spades (♠)1
Big Cassino - 10 of Diamonds (10 )2
Little Cassino - 2 of Spades (2 ♠)1
Each Ace captured1

Thus there is generally a total of 11 points possible per each hand. However, in occasional circumstances both players may each get an equal number of total cards taken in (26 each). In this case the 3 points for cards is not awarded to either player for this hand. The game is usually played to a total of 21 points, with the first player to reach this total declared the winner. When scoring at the end of the hand, the scores should be totaled in the following order:
Most Cards, Most Spades, Big Cassino, Little Cassino, Ace ♠, Ace ♣, Ace , Ace
Thus, during this scoring order if a player's score totals or exceeds the 21 needed for victory, he is instantly declared the winner of the game.

Cassino Musicas


Cassino Musica Eletronica

At any time during the game a player who thinks that they may have totaled 21 or more points in their hand and on the score sheet may call for a 'count out'. When this is done, immediately, this players' captured cards for the hand are examined and totaled. If their current score sheet total and any points they have won in their already captured cards for the current hand reach or exceed 21 points, this player is immediately declared the winner of the game, regardless of their opponents score (even it if would be greater than this players). However, if the player falls short of 21, the opponent is immediately declared the winner, no matter what their current score is.

Cassino Strumenti Musicali